| _DESCRIPTION_: 
  
 Learn C# Programming by Creating Games with Unity: Learn C# and Enjoy the Process [eBook]
 
 Description:
 
 Master C# and Game Development with Unity
 
 Are you ready to turn your passion for gaming into a career? This guide is your ultimate resource for mastering C# and Unity. Whether you're a beginner or looking to refine your skills, this book offers step-by-step instructions, practical exercises, and projects to help you learn C# through game development.
 
 What You'll Learn:
 - C# Programming from Zero to Advanced Concepts.
 - How to use Unity Engine.
 - How to Code a Video Game in C#.
 - Data Management in C#.
 - Procedural Content Generation in C#.
 - Tips for Debugging and Error Management in C#.
 - Key Development Principles for Clean and Efficient Code.
 
 Why Choose This Book?
 - Comprehensive Learning Path: From basic C# concepts to advanced game development.
 - Real-World Projects: Apply your knowledge through practical projects and challenges.
 - Expert Guidance: Benefit from the author's extensive experience as an instructor.
 - Support and Resources: Access additional resources and support.
 
 Book Content:
 - Chapter 1: Install Unity, understand its interface, and learn the benefits of using a game engine
 - Chapter 2: Basics of C# programming including statements, variables, and arrays.
 - Chapter 3: Workflow for creating and debugging your first C# script.
 - Chapter 4: Develop an infinite runner game with character movement and obstacles.
 - Chapter 5: Use classes, inheritance, and events in C# for game development.
 - Chapter 6: Create a 2D shooter game with spaceships and targets.
 - Chapter 7: Implement lists and dictionaries in C# for game data management.
 - Chapter 8: Build a word guessing game with user input and score tracking.
 - Chapter 9: Save and load data using local files, JSON, and XML in C#.
 - Chapter 10: Access and update databases using C# and PHP.
 - Chapter 11: Create scenes procedurally using arrays, text files, and images.
 - Chapter 12: Apply linear algebra concepts like vectors and forces in Unity.
 - Chapter 13: Combine C# with Unity objects to manage inputs and transform objects.
 - Chapter 14: Create an Audio Memory Game in C#.
 - Chapter 15: Debug and manage errors in Unity and C#.
 - Chapter 16: Follow development principles like DRY, SOLID, and KISS in Unity projects.
 - Chapter 17: Write clean, reusable, and maintainable code in Unity and C#.
 
 Who Will Enjoy This Book?
 - Beginner Programmers: Provides a solid foundation in C# through game development.
 - Experienced Developers: Expand into C# and game development.
 - Students and Educators: Ideal for classroom settings or self-study.
 - Hobbyists and Enthusiasts: Learn C# to create your own games step-by-step.
 
 Product Details:
 Author: Patrick Felicia
 ASIN: B0DD7L489W
 Publisher: LPF Publishing; 1st edition (August 14, 2024)
 Publication date: August 14, 2024
 Language: English
 Print length: 845 pages
 Format: Mobi
 Source: https://www.amazon.com/Learn-Programming-Creating-Games-Unity-ebook/dp/B0DD7L489W/
 
 
  
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